Nothing against those characters specifically, it's just that the project can handle only so much size-wise. No hi-res characters like Guilty Gear or Blazblue. Have a favorite character that you thought would NEVER be used in a sprite fight? Now is the time to suggest them! Here are the rules for character selection: 1. Like a business card from the fishbowl at Subway! Who gets to decide these characters? But ALSO YOU!Įach animator gets to choose four characters to go in the drawing (we ARE doing the work, after all) and each fan gets one. This time, the awesome animators will be using characters pulled from a hat. No more of this mamby-pamby 'I'm gonna use the guy I think is awesome' stuff. The RANDOM SELECT COLLAB is exactly what it sounds like. You know, that was just so much fun that we HAVE to get the band together for an encore. Your f to only contain 'randomselect' where characters would. How To Build Your Own Mugen Game - Screenpack, Characters. It has quite robust support for adding characters, stages, custom character select, and menu screens. MUGEN is a fighting game engine, which uses a proprietary compiled bytecode for audio and graphics (sprites of characters and other assets) for your computer.